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Armadillo Tumble (2011)
Created by Katherine Lauriault, Ben Simpson, Piotr Wielopolski, Joseph Tran, Sophie Girard
GAME
School project: CART-498

Contributions:
Katherine Lauriault: Researching, finding ideas, design, landscape design, dubbing sound for characters
Ben Simpson: Researching, finding ideas, design, web page, character design, animation
Piotr Wielopolski: Researching, finding ideas, lead programmer, team leader, video capture
Joseph Tran: Researching, finding ideas, assistant programmer, design, video composting, sound editing, sound track
Sophie Girard: Researching, finding ideas, design, background design, typography of logo

Armadillo Tumble is intended for mobile devices such as iphone and android. The graphics were created though multiple softwares, such as Illustrator (mostly), Photoshop, and Maya. As for the sound effects, they were done using Audacity. The game in and of itself was made with Corona SDK, which is the world’s #1 mobile development platform. From the start of our group discussions we (the group) decided it would be a smart move to create a mobile game while using a simple and user-friendly interface. After much thought, we came up with the idea of creating an armadillo as our main character. The armadillo was designed to be simple yet recognizable to the user. The goal of the game is to get as far as possible. The higher your score gets, the faster you roll. It’s that simple!

This game was so successful that it was used in the Computation Arts Program introduction video at 2:20:
http://www.youtube.com/watch?v=jslai7zDQCE&feature=share&list=EC62E7B59D8D297374

Enjoy!

Amadillo Tumble Website